Factions

The Bonehunters

Type: Military (Army) | Founded: Formed as the 14th Army on Seven Cities | First Appeared: Book 4 (HoC) / Book 6 (BH)

Overview

The Bonehunters -- formally the Malazan 14th Army -- are the military force commanded by Adjunct Tavore Paran that becomes the central instrument of the series' grand narrative. Assembled from raw recruits, veterans, and misfits to crush the Whirlwind Rebellion on Seven Cities, the 14th Army is forged through fire and betrayal into something unprecedented: an army that fights not for empire, not for glory, not even for survival, but for compassion -- to free a suffering god that no one else will help.

The Bonehunters earn their name after the Battle of Raraku and take it as a badge of identity after the fires of Y'Ghatan. Their journey spans the second half of the series -- from Seven Cities to Malaz Island, from Lether to Kolanse -- and their story is the spine around which the series' final arc is built. They are the spiritual successors to the Bridgeburners, carrying forward the tradition of common soldiers who achieve the extraordinary through stubborn courage and loyalty to each other.

What makes the Bonehunters extraordinary is not just their military prowess but their willingness to march into the unknown on faith -- faith in their Adjunct, faith in each other, and ultimately faith that compassion is worth dying for, even when the cause is never explained and the enemy seems insurmountable.

History

Formation (HoC)

The 14th Army was assembled on Quon Tali and transported to Seven Cities to crush the Whirlwind Rebellion. The army was predominantly composed of untested recruits, with a leavening of veterans including former Bridgeburners. Adjunct Tavore commanded the force with a cold, seemingly emotionless discipline that alienated many of her officers and soldiers.

The army's baptism of fire came at the Battle of Raraku, where they confronted and defeated Sha'ik's Army of the Apocalypse. The victory was decisive but troubled -- Tavore personally killed Sha'ik, not knowing (or perhaps knowing) that Sha'ik Reborn was her own sister, Felisin.

Y'Ghatan (BH)

The defining crucible of the Bonehunters came at Y'Ghatan, where the rebel Leoman of the Flails made a devastating last stand, setting the city ablaze with olive oil and trapping the Malazan forces within. The firestorm killed thousands, but a group of soldiers led by Fiddler survived by tunnelling beneath the flames -- an echo of the Bridgeburners' tunnel assault at Coral, but this time undertaken to survive rather than attack. The survivors emerged from the ashes transformed, and the army that regathered afterward bore a new identity: the Bonehunters.

Malaz City (BH)

Returning to Malaz Island, the Bonehunters expected resupply but found betrayal. Empress Laseen turned the Claw against the army, attempting to destroy or neutralize the 14th. The bloody night in Malaz City -- where Bonehunter soldiers fought Claw assassins in the streets -- cemented the army's break with the Empire and forged their identity as an independent force loyal to the Adjunct alone.

Lether (RG)

The Bonehunters sailed to Lether, arriving during the decline of the Tiste Edur Empire. Their presence contributed to the fall of Rhulad's regime, and Lether became a staging ground for the final march east.

The March to Kolanse (DoD/TCG)

The Bonehunters' final campaign was the march to Kolanse -- a gruelling trek across the Wastelands to confront the Forkrul Assail and free the Crippled God. The army was joined by allies (and abandoned by others, notably the Perish Grey Helms who turned traitor) and arrived at Kolanse depleted, starving, and exhausted. The Battle of Kolanse was the culmination of their journey -- a battle fought not for conquest but for mercy.

Structure / Organization

Notable squads were built around veteran sergeants who led small groups of specialists -- the fundamental tactical unit that carried the army through its battles.

Key Members

Role in the Series

The Bonehunters are the series' central military force from House of Chains onward. Their story is the story of the series' second half: the formation of an army, its betrayal by the empire it serves, its transformation into an independent force, and its ultimate purpose -- the freeing of the Crippled God through an act of war waged in service of compassion.

The Bonehunters embody the series' thesis about the nature of heroism: that true courage lies not in fighting for glory or power but in fighting for those who cannot fight for themselves, even when the cause is unknown, the odds are impossible, and no one will remember your name. Their march to Kolanse -- undertaken without explanation, without support, without hope of recognition -- is the Malazan Book of the Fallen's ultimate statement about what it means to be a soldier and a human being.

See Also

Ad — Responsive

Related Pages

View in Interactive Explorer →