The Bonehunters
Book 6 of the Malazan Book of the Fallen | Author: Steven Erikson---
Overview
The Bonehunters follows Adjunct Tavore Paran's 14th Army as it pursues the last remnants of
Sha'ik's rebellion across the wastelands of Seven Cities, culminating in the devastating Last
Siege of Y'Ghatan. The novel marks a turning point for the Bonehunters as the army forges its
identity through fire -- literally, as survivors of Y'Ghatan tunnel beneath the burning city in
one of the series' most harrowing sequences. Meanwhile, the plague of the Bluetongue ravages
Seven Cities, unleashed by Poliel, the Mistress of Pestilence, and the gods grow ever more
active in their manipulations of mortal affairs.
Across multiple continents, the narrative follows Ganoes Paran as he comes into his own as
Master of the Deck of Dragons, confronting threats to the warrens themselves. On the Letherii
continent, Icarium's ancient threat continues to build. In Seven Cities, Apsalar completes
her journey of self-discovery while the Malazan Empire faces internal betrayal as Empress
Laseen and the Claw move against Tavore. The climactic events in Malaz City -- an echo of
the events that opened Gardens of the Moon -- see the Bonehunters declare their allegiance
and set sail for an unknown destination, severing ties with the empire that birthed them.
The Bonehunters serves as the great convergence point of the series' first half, drawing
together characters and threads from all five previous books and establishing the trajectory
for the final four volumes. The theme of compassion in the face of indifference, the nature
of loyalty earned rather than demanded, and the corruption of power run throughout. This is
the book where the Malazan series shifts from disparate storylines to a unified arc aimed
at the Crippled God.
---
Key Characters
- Tavore Paran — Adjunct of the 14th Army, leads the
greatest strength and the source of tension with her officers
- Ganoes Paran — Master of the Deck of Dragons, works to
- Apsalar — former Sorry, assassin completing her mission from
- Kalam Mekhar — assassin who returns to Malaz City to
- Quick Ben — High Mage of the 14th Army, his schemes-within-
- Bottle — squad mage who uses spirit magic to guide survivors
- Fiddler — sergeant and sapper, central to the army's survival
- Icarium — half-Jaghut wanderer whose destructive potential
- Mappo Runt — Trell companion of Icarium, forcibly separated
- Cotillion — the Rope, Patron of Assassins, manipulating
- Shadowthrone — Ammanas, King of High House Shadow,
- Karsa Orlong — Toblakai warrior, encounters the gods
- Cutter — former Crokus Younghand, caught between his past in
- Leoman of the Flails — last rebel leader and
- Corabb Bhilan Thenu'alas — former rebel
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Major Events
- Last Siege of Y'Ghatan — the Bonehunters assault
city in a firestorm that kills thousands of soldiers
- Tunnelling Beneath Y'Ghatan — Fiddler, Bottle,
in a claustrophobic sequence that forges unbreakable bonds
- Plague of Bluetongue — Poliel, Mistress of Pestilence,
- Paran Confronts Poliel — Ganoes Paran enters
plague goddess, ending the Bluetongue
- Icarium and Mappo Separated — the Nameless Ones
thousands of years and removing the only check on Icarium's destructive potential
- Night in Malaz City — Kalam, Tavore, and others
becomes a battleground between the Adjunct and the Empress
- The Bonehunters Set Sail — the army departs Malaz
- Paran Heals the Warrens — as Master of the Deck,
- Fiddler's Deck Reading — Fiddler conducts a
major power in the world upon the Bonehunters
---
Key Locations
- Y'Ghatan — ancient city in Seven Cities, site of the fiery
- Seven Cities — the subcontinent wracked by plague and
- Malaz City — the original Malazan capital on Malaz Island,
- Mock's Hold — fortress overlooking Malaz City harbor where
- Raraku — the transformed Holy Desert, now a sea after the events
- Letheras — capital of the Lether Empire, referenced in
- Ehrlitan — Seven Cities port, staging point for the army's
- G'danisban — city in Seven Cities encountered during the
- The Deadhouse — the Azath House in Malaz City, which
---
Themes
- Loyalty forged through suffering: The Bonehunters earn their identity not through
itself is earned, not given. The soldiers who tunnel together, fight together in the streets,
and choose Tavore over the empire become something new.
- Compassion as defiance: Characters repeatedly choose compassion over expediency,
plague, rather than let it serve strategic purposes, exemplifies this theme.
- Corruption of institutions: The Malazan Empire's Claw, once an instrument of order
rotted from within, making the Bonehunters' departure both necessary and tragic.
- The cost of divine manipulation: The gods' interference in mortal affairs causes
schemes with Icarium, and the Crippled God's machinations all demonstrate divine
callousness toward mortal lives.
- Fire as transformation: Y'Ghatan's flames serve as both literal and metaphorical
the burning city are fundamentally different from those who entered it.
---
Chapter Breakdown
Prologue
The novel opens in the aftermath of the Whirlwind rebellion's defeat at the end of House of
Chains. Various threads are established as the 14th Army prepares to hunt down the last
rebels who fled under Leoman of the Flails. Apsalar continues her assassin's journey across
Seven Cities, carrying out missions for Cotillion. The gods maneuver their agents -- Poliel
stirs in her realm of pestilence, and the threat to the warrens from the Crippled God's
poison deepens. The Nameless Ones set their plans for Icarium in motion.
Book One: The Flames of Y'Ghatan
Chapter 1
The 14th Army under Adjunct Tavore pursues Leoman of the Flails and the remnants of the
rebellion across the wastelands of Seven Cities. The march is grueling under brutal heat,
and tensions within the army run high between veterans and raw recruits. Bottle begins to
demonstrate his unusual magical talents -- spirit magic learned from his grandmother that
operates outside the warren system. The squads settle into the rhythms of campaign life,
with soldiers like Fiddler, Gesler, and Stormy providing the backbone of experience.
Chapter 2
The pursuit continues as the Bonehunters close on Leoman's forces, who are making for the
ancient city of Y'Ghatan. Apsalar operates independently across Seven Cities, carrying out
assassination missions for Cotillion with lethal efficiency. Cutter accompanies her but
struggles deeply with their relationship and his own sense of identity -- he is no longer
Crokus but not yet sure who Cutter truly is. Political machinations within the empire
surface as Laseen's Claw operatives shadow the army, and whispers of betrayal reach
Tavore's officers.
Chapter 3
Ganoes Paran, as Master of the Deck of Dragons, begins to sense the full scope of the
threats facing the warrens. He undertakes dangerous journeys between realms, confronting
entities that seek to poison or destroy the pathways of magic -- the Crippled God's
influence is spreading like a cancer through the magical infrastructure of the world.
Icarium and Mappo travel together, their ancient bond still strong but threatened by the
Nameless Ones' schemes to redirect Icarium as a weapon. The interplay between Paran's
growing power and his fundamental decency creates tension with the ruthless forces he
must confront.
Chapter 4
The army draws closer to Y'Ghatan, the city where Dassem Ultor once fell -- a place of
ill omen for Malazan soldiers. Leoman prepares his devastating trap within the city,
ordering the stockpiling of olive oil in tunnels and chambers beneath the streets. The
soldiers of the 14th Army sense something wrong about the city's defenses but press
forward under Tavore's orders. Kalam Mekhar operates in the shadows, gathering intelligence
and pursuing his own agenda regarding Empress Laseen and the corrupted Claw.
Chapter 5
The Bonehunters arrive at Y'Ghatan and lay siege to the city. The assault begins with
Leoman's fanatical defense proving fierce and costly. Marines and sappers breach the walls
in bloody fighting. But Leoman's true plan is revealed too late -- he has turned the entire
city into an enormous firebomb. As the Malazans pour through the breaches, Leoman ignites
the olive oil, and Y'Ghatan erupts in an all-consuming inferno that engulfs entire
companies of soldiers. Leoman himself escapes through a magical portal with the help of
the Queen of Dreams.
Chapter 6
The aftermath of the conflagration at Y'Ghatan unfolds in two simultaneous narratives.
Above ground, the survivors regroup in shock and horror, tallying catastrophic losses and
searching desperately for survivors. Below the burning city, Fiddler, Bottle, Cuttle,
Gesler, Stormy, and dozens of other soldiers find themselves trapped in tunnels and
buried chambers beneath the firestorm. Bottle uses his spirit magic to guide the group,
sensing paths through the rubble as they begin the desperate dig toward freedom. The
claustrophobic tunnelling sequence -- with the fire raging above, the air running out, and
the darkness pressing in -- bonds these soldiers in a way nothing else could, creating
the true fellowship of the Bonehunters.
Book Two: The Plague
Chapter 7
The survivors emerge from beneath Y'Ghatan after days of tunnelling, blinking in the
sunlight as fundamentally changed people. The experience has forged an unbreakable bond
among them -- these are the Bonehunters now, named for what they endured. Meanwhile, the
plague of Bluetongue begins spreading across Seven Cities with terrifying speed. Poliel's
power grows as cities fall to the pestilence, their populations decimated. Ganoes Paran
investigates the plague's supernatural origins, recognizing it as divine in nature and
requiring a divine-level response.
Chapter 8
Mappo Runt is forcibly separated from Icarium by agents of the Nameless Ones in a
devastating scene of betrayal. This sundering of the ancient pair -- companions for
thousands of years -- is emotionally crushing for Mappo and ominous for the world, as
Icarium without his guardian represents an existential threat capable of destroying
civilizations. Apsalar continues her assassination missions across Seven Cities, growing
increasingly conflicted about her role as Cotillion's instrument. Her memories of being
possessed by the god of assassins and the things she did as Sorry continue to haunt her
path forward.
Chapter 9
The plague's devastation intensifies across Seven Cities as entire cities are emptied by
Bluetongue. Paran resolves to confront Poliel directly, preparing to enter the goddess's
own realm to challenge her -- an act of breathtaking audacity for a mortal, even one who
is Master of the Deck. Quick Ben and Kalam begin to piece together the scope of the
threats converging on the Malazan Empire from within and without, recognizing that the
Claw's corruption and the divine manipulations are connected to a larger pattern.
Shadowthrone and Cotillion continue their long game against the Crippled God, moving
pieces into position with their characteristic blend of genius and misdirection.
Chapter 10
Paran enters the realm of Poliel and confronts the plague goddess, using his authority
as Master of the Deck to challenge her dominion over the mortals she is killing. The
confrontation is both a magical battle and a philosophical argument about the rights of
gods versus the lives of mortals. Paran's willingness to face a goddess demonstrates how
far he has come from the uncertain young officer of Gardens of the Moon. Meanwhile, the
14th Army regroups and begins the long march toward the coast, carrying their wounded and
their dead, haunted by the inferno of Y'Ghatan but hardened by survival.
Chapter 11
Karsa Orlong encounters various forces across his travels and continues to reject the
manipulations of gods and mortals alike with contemptuous ease. His sheer physical and
magical power make him a wild card in every scheme he encounters. Icarium, now without
Mappo's calming presence, is guided by new companions -- Taralack Veed and others --
whose intentions serve the Nameless Ones' design to aim Icarium at the Lether Empire
like a weapon. The Nameless Ones' plan for the half-Jaghut begins to take its terrible
shape, pointing Icarium toward Letheras and a confrontation that will shake the world.
Book Three: Shadows and Knives
Chapter 12
The narrative shifts toward Malaz City as multiple characters begin to converge on the
empire's original capital. Kalam begins his journey back to the heart of the empire,
intent on confronting Laseen about the corruption of the Claw and the betrayal of
everything the empire once stood for. The Claw has been transformed from an intelligence
service into a political weapon, turned against the empire's own servants. Tavore
navigates the army toward the coast with quiet determination, aware that betrayal awaits
but unwilling to abandon her soldiers or her mission.
Chapter 13
Cutter and Apsalar's paths diverge as their personal journeys demand different things --
Apsalar must complete her mission while Cutter must find his own purpose beyond following
others. Quick Ben's true power is hinted at in scenes where even gods show wariness in
his presence, though the full scope of his abilities remains hidden. The fleet is assembled
to transport the 14th Army from Seven Cities, but the question of their ultimate
destination remains a mystery even to most officers. The soldiers sense that something
larger than a military campaign is unfolding around them.
Chapter 14
Events accelerate as the army reaches the coast and embarks on the fleet. Fiddler conducts
a reading of the Deck of Dragons aboard ship that reveals terrifying portents -- the cards
come alive with power, manifesting gods and ascendants in the flesh. Every power in the
world seems to be converging, and the Bonehunters sit at the center of the maelstrom. The
reading is one of the most dramatic and dangerous magical sequences in the entire series,
leaving those who witnessed it shaken to their core.
Chapter 15
The fleet sails toward Malaz City across the seas. Tensions mount as the soldiers sense
they are heading into danger of a different kind than battlefield combat -- political
danger, the danger of betrayal by their own empire. Word filters through the ranks that
forces within the empire have turned against Tavore, and the Claw prepares to strike.
The soldiers must face the possibility that their own government wants them dead, a
realization that transforms their understanding of loyalty and service.
Chapter 16
Kalam arrives in Malaz City ahead of the fleet and reconnects with old contacts in the
criminal underworld. The city is tense and dangerous, thick with Claw operatives preparing
for what they believe will be a purge. Kalam navigates the familiar streets with a
predator's awareness, noting how the city has changed under Laseen's paranoid rule. The
stage is set for the climactic night that will determine the fate of the Bonehunters and
their relationship with the Malazan Empire forever.
Book Four: The Bonehunters
Chapter 17
The night in Malaz City begins in earnest. Kalam moves through the streets, hunted by
teams of Claw assassins in a deadly cat-and-mouse sequence that deliberately echoes his
famous assassination run through the city in Deadhouse Gates. But this time the roles are
reversed -- Kalam is the prey, not the hunter. The violence is intense and deeply personal,
with Kalam fighting for survival against seemingly impossible numbers of trained killers
sent by an empire he served faithfully for decades.
Chapter 18
Tavore brings the army ashore at Malaz City harbor. Events at Mock's Hold come to a head
as the Adjunct confronts Empress Laseen in a meeting that crackles with political tension
and barely suppressed violence. The future of the army and the empire hangs in the
balance as two iron-willed women face each other across a divide of mistrust and
conflicting visions. Shadowthrone and Cotillion intervene at critical moments, their
presence a reminder that powers far greater than any empire have stakes in this night's
outcome.
Chapter 19
The battle in the streets of Malaz City reaches its peak as the Claw launches coordinated
assaults on multiple targets simultaneously. Quick Ben unleashes devastating magical power
in defense of his comrades, demonstrating abilities that terrify even seasoned veterans.
Allies emerge from unexpected quarters -- the Deadhouse, the Azath in Malaz City, plays
a mysterious role in the night's events, and spirits of fallen Bridgeburners may walk the
streets once more. The chaos of the night tests every character's courage and conviction.
Chapter 20
The aftermath of the night in Malaz City settles like ash. Kalam survives his bloody ordeal
through sheer skill, ferocity, and the intervention of unexpected allies. Tavore's meeting
with Laseen ends in an irrevocable break -- the Adjunct and her army are effectively cast
out of the Malazan Empire, branded as renegades. The soldiers, having survived the Claw's
treachery on their own doorstep, make their choice with the clarity that comes from
betrayal: they will follow Tavore, not the empire that tried to kill them.
Chapter 21
The Bonehunters prepare to depart Malaz City, now a rogue army with no imperial mandate
and no official sanction. Fiddler, Bottle, and the other veterans recognize that something
unprecedented is happening -- an army choosing its own cause, swearing loyalty not to a
throne but to a commander and to each other. The nature of that cause remains unclear to
the rank and file, but the soldiers sense it involves something far greater than politics
or conquest -- it involves confronting the Crippled God himself.
Chapter 22
Final preparations and departures unfold as the Bonehunters ready their fleet. Ganoes
Paran's thread resolves for this volume as he consolidates his role as Master of the Deck
of Dragons, setting events in motion that will bear fruit in later books. His confrontation
with Poliel is complete and the plague is broken. Icarium is pointed toward Letheras by
his new handlers from the Nameless Ones, creating a collision course with the events that
will unfold in Reaper's Gale. The pieces of the larger puzzle continue to move into place.
Chapter 23
The fleet departs Malaz City under cover of dawn. Multiple character arcs reach interim
conclusions as the novel begins its denouement. Apsalar makes her peace with her past as
Sorry -- the girl possessed by Cotillion in Gardens of the Moon -- and chooses her own
path forward, no longer merely an instrument of a god. Cotillion and Shadowthrone reflect
on the night's events with their characteristic mixture of satisfaction and anxiety, aware
that their long-term plans against the Crippled God have advanced but that the hardest
part lies ahead.
Chapter 24
The final chapter draws together loose ends and sets the trajectory for the remaining
books in the series. The Bonehunters sail east, toward Lether and an unknown destiny, a
broken army reforged by fire, plague, and betrayal into something new and purposeful. The
plague is broken across Seven Cities, Y'Ghatan is ashes, and the empire has been left
behind. But the soldiers carry something new within them: a purpose that transcends
national loyalty, a willingness to fight for a cause they cannot yet name but feel in
their bones.
Epilogue
The epilogue provides closing perspectives on the major threads of the novel. The
Bonehunters are at sea, heading toward their destiny in the east. Characters reflect on
what has been lost in the fires of Y'Ghatan and the streets of Malaz City, and what has
been gained in the bonds of shared suffering. Seeds are planted for Reaper's Gale and the
convergence that will define the final arc of the series. The Crippled God's chains are
referenced in the closing pages, foreshadowing the ultimate conflict that will consume the
final volumes of the Malazan Book of the Fallen.
---
Connections to Other Books
- Direct sequel to Deadhouse Gates and House of Chains
- Ganoes Paran's role as Master of the Deck continues from his ascension in
- The night in Malaz City deliberately mirrors and inverts Kalam's assassination run through
- Icarium and Mappo's separation sets up the Letheras collision in
- The Bonehunters' departure sets the stage for their invasion of Lether in
- Shadowthrone and Cotillion's long game against the Crippled God, threaded through every
- Karsa Orlong's rejection of the gods continues his arc from
- Apsalar's journey completes threads begun in Gardens of the Moon
- Leoman's escape via the Queen of Dreams connects to the broader divine politics established
---
Sources
- Raw files: `Malazan 6 - The Bonehunters - Steven Erikson/`
- Citation abbreviation: BH
- Structure: Prologue, Book One (Ch. 1-6), Book Two (Ch. 7-11), Book Three (Ch. 12-16),
- Total split files: 38 (split_000 through split_037)